Any chance for a Mac version? Really love the look, and the brewer works fine enough, but I'd love a standalone version.
Game made in 5 days for #LOWREZJAM2018 by XRNZ (Emmanuel Schmück) with sounds by Jan Morgenstern.
Pixel Islands is a walking simulator with a screen resolution of 64:36, in which you can explore procedurally generated islands, with friendly spheres of light, atmospheric music, mysterious artifacts and funky colors !
- WASD or Arrows to explore the world
- Mouse to look around
- Space to jump on things
- Enter to open the world generation menu : check the seed of your current island or enter a new one (type R for random seed)
- Escape to exit the game.
I did some polishing on the game for two days after the end of the jam : the web player on this page is the latest (post-jam) build. The original jam build can be found in the download section.
- Pixel_Islands_v1 (Jam Build)
- Pixel_Islands_V2 (Post Jam) : sound is more varied
- Pixel_Islands_V3 (Post Jam) : added more variation overall, & fixed aspect ratio
- Pixel_Islands_V4 (Post Jam) : better skybox & fog color + minor tweaks
Download, unzip and play !
Let me know if you encounter any bug.
There can be issues with the font size & resolution of the game depending on your setup, sorry in advance :-D
- new web build : more variety & spheres of light32 days ago
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Islands 850 and 357 are my personal favorite.
I've got a technical question for you: How did you manage to loop the audio seamlessly in Unity for WebGL? Any help would be greatly appreciated, since this is a problem that I had in my lowrezjam submission.
hello lazerfalcon ! I really did not do anything special, I'm not even sure the audio is looping properly (sometime you can hear some sharp noise when a loop ends), all I did was putting the clip in an audiosource with loop = true. What was your problem exactly ?
My problem is the same: AudioClips not looping seamlessly, most likely due to AAC compression. The slight discontinuity causes a noticeable glitch after every loop. I found some resources that might help me solve the problem. I'll ping you, if I have time to implement something.
The interaction between the graphics and the sound design has succeeded brilliantly. The own head completes the details automatically and especially the diving in the water has a very special quality, in my opinion. So I recommended your extremely atmospheric exploration game in our compilation article about the LOWREZJAM 2018 and included a minute of gameplay in the accompanying video. :) Keep it up!
This looks really beautiful. Nice work. I've put this in our LOWREZ Jam collection that will get featured on the itch.io homepage this coming week.
I really like it, gives you kind of a weird feeling alltogether. Excellent work!
This is such a clever idea. I had a quick play and want to ask if I can do a screen saver/long play. Would you mind.Regards
Hello, glad you liked it ! Do what you like, the more it is used, the better :)
I would suggest taking a look at the latest build (V3) which i just updated : generation is even more varied & fixed aspect ratio (pixels are squared and not rectangular, and less black borders). Let me know what you think !
Really great and interesting looking software-toy. I take that the world is made with polygons, but the super-low resolution brings it this artistic look. With seemingly hundreds of islands, there's a lot to explore, the low resolution also means that all these hundreds of islands fit into and run well off the memory that your browser is allowed to use.
I'd like to invite your game to take part in our game-making contest!